Griffin Dean
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Experience


Gravity Well Games  [2023 - Present]

Unannounced New IP Project

Principal Game Designer [July 2023 - Present]
  • Designed and scripted 20+ gameplay prototypes to inform new IP gameplay direction.
  • Led strike teams, driving cross-disciplinary alignment and execution.
  • Mentored designers to promote autonomy, first-principal thinking, and deeper design analysis.
  • Provided multiplayer and co-op design guidance to help avoid systemic pitfalls and refine direction.
  • Contributed to design hiring through portfolio reviews, interviews, and team culture development.

​Respawn Entertainment [2015 - 2023]

New IP Incubation Project

Lead Designer [June 2023 - July 2023]
  • Led and managed a team of three designers during early new IP incubation.
  • Drove rapid prototyping and feature exploration to help develop the studio's next major IP.
  • Cultivated a team culture centered on autonomy, feature ownership, and accountability.​
Senior Designer [November 2019 - June 2023]
  • Served as the first designer on the project; built and led the design team from inception.
  • Translated Creative Director's vision into actionable design goals and feature direction.
  • Identified production risks and opportunities, driving design solutions across disciplines.
  • Designed and scripted core gameplay, multiplayer co-op, and procedural gameplay systems.
  • Designed levels and missions using custom procedural tools.
  • Collaborated with engineering to develop procedural level-design tooling.
  • Ran design hiring, interview pipeline, and helped build design team culture.

Apex Legends

Game Designer (Characters) [July 2017 - November 2019]
  • Designed and scripted 9 shipped characters, including 6 of the 8 launch characters.
  • Defined the role of characters within the Apex combat loop played by 170M+ players.
  • Established foundational design philosophy and best practices for Apex ability design.
  • Prototyped abilities for numerous additional character kits, influencing the roster long-term.

Titanfall 2

Game Designer (Level Design & Scripting) [June 2015 - July 2017]
  • Co-level designed and scripted single player campaign level: The Fold Weapon. 
  • Designed and scripted Bounty Hunt and Live Fire multiplayer game modes.
  • Co-designed and scripted Frontier Defense 2.0 co-op game mode.
  • Updated classic Titanfall multiplayer modes for Titanfall 2.

Education

Bachelor of Arts, Game Design​
​
DigiPen Institute of Technology - 2015

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