Experience
Gravity Well Games [2023 - Present]
Unannounced New IP Project
Principal Game Designer [July 2023 - Present]
- Designed and scripted 20+ gameplay prototypes to inform new IP gameplay direction.
- Led strike teams, driving cross-disciplinary alignment and execution.
- Mentored designers to promote autonomy, first-principal thinking, and deeper design analysis.
- Provided multiplayer and co-op design guidance to help avoid systemic pitfalls and refine direction.
- Contributed to design hiring through portfolio reviews, interviews, and team culture development.
Respawn Entertainment [2015 - 2023]
New IP Incubation Project
Lead Designer [June 2023 - July 2023]
- Led and managed a team of three designers during early new IP incubation.
- Drove rapid prototyping and feature exploration to help develop the studio's next major IP.
- Cultivated a team culture centered on autonomy, feature ownership, and accountability.
- Served as the first designer on the project; built and led the design team from inception.
- Translated Creative Director's vision into actionable design goals and feature direction.
- Identified production risks and opportunities, driving design solutions across disciplines.
- Designed and scripted core gameplay, multiplayer co-op, and procedural gameplay systems.
- Designed levels and missions using custom procedural tools.
- Collaborated with engineering to develop procedural level-design tooling.
- Ran design hiring, interview pipeline, and helped build design team culture.
Apex Legends
Game Designer (Characters) [July 2017 - November 2019]
- Designed and scripted 9 shipped characters, including 6 of the 8 launch characters.
- Defined the role of characters within the Apex combat loop played by 170M+ players.
- Established foundational design philosophy and best practices for Apex ability design.
- Prototyped abilities for numerous additional character kits, influencing the roster long-term.
Titanfall 2
Game Designer (Level Design & Scripting) [June 2015 - July 2017]
- Co-level designed and scripted single player campaign level: The Fold Weapon.
- Designed and scripted Bounty Hunt and Live Fire multiplayer game modes.
- Co-designed and scripted Frontier Defense 2.0 co-op game mode.
- Updated classic Titanfall multiplayer modes for Titanfall 2.